Cursed Keep is a tactical dungeon combat game in which you must fight through 10 floors of foes in the Cursed Keep! Collect chests before the Keep is rearranged and your treasure is lost to the depths! At the end of each fight, you'll be able to equip your spoils. Fight through the dungeon using weapons and abilities to strike down enemies and avoid being damaged!

Thank you for playing! If you enjoyed it - or not - please consider filling out our feedback survey!
https://forms.gle/hnaRCNNn2QRbVuia7


HOW TO PLAY

Cursed Keep is a turn based tactics game, after each action you make, each enemy in the dungeon will have a chance to make an action. Enemies will display the action they are committed to taking, allowing you to plan and counteract each situation that arises.

  • W/A/S/D - Move
    • Move your character in the corresponding direction. Move into enemies to attack them for 1 damage
  • E/F - Weapon Skill 
    • Press E/F to start targeting with your Melee / Ranged weapon skill, click your target to execute
  • 1/2/3/4 - Abilities 
    • Press the corresponding number to start targeting with an ability, click the target to execute
  • Spacebar - Wait
    • Pass one turn without acting
  • Z - Step back
    • Return from targeting to movement

KEYWORDS:

  • DMG
    • The amount of damage a skill does
  • STA 
    • The cost to your Stamina bar to use the skill - use it wisely, if you run out you will not regain any until the next fight!
  • Quick 
    • This action does not cost your turn - string together abilities for powerful setups to defeat your foes


Published 9 hours ago
StatusPrototype
PlatformsHTML5
Authorsactualfint, k-punk
GenreStrategy
Made withGodot
TagsPixel Art, Roguelike, Tactical

Download

Download
CK_build_7drl_submission_web.zip 19 MB

Comments

Log in with itch.io to leave a comment.

This game is so beautiful, I love the art and the animations and also the music. Amazing work, it really feels haunting. 

(1 edit)

Fun, but a bit buggy and also a bit bs at times. Easy to get tossed into an impossible round if you don't get just the right rewards to work with after the first set. Also, at one point I stepped on a spiderweb and it softlocked the game. My character could not longer walk in any other direction even though the "stuck" round should have been complete. I'd play this again, but I'd like to see it tuned a bit better and game ending bugs like that one fixed up. There was also several times where I collected all of the treasure chests through a set of levels but then only one or two of them would give a reward, which if that is intentional and not a bug actually really sucks.

Hey thanks for playing and thanks for the feedback! As you've noticed we were low on time to smooth out the difficulty curve and so on, will look into the issues you mentioned as well!

One thing I realized is that I hadn't put `Spacebar` to wait a turn in the control description, which if you were playing without is like playing on hard mode.

Thanks again!