Thanks so much for playing and for the video! You got some rough RNG in the second area both times haha, map generation stands to be smartened up for sure
Cool concept! It's fun to strategize on maximal blood output with these mechanics. I was able to get to the end, although at one point my blood dropped to 0 and I didn't die...
Thanks so much for playing and for the kind words!
RE: the death issue - not one I've seen yet! Do you happen to remember if it was from an enemy's attack or a blood loss tick?
EDIT: I think I figured it out - due to the timing of blood loss damage you currently actually have 1 turn to pick up blood when you get to 0 lol, which thematically is sortof fun but confusing!
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Gameplay video of your game.
Thanks so much for playing and for the video! You got some rough RNG in the second area both times haha, map generation stands to be smartened up for sure
Cool concept! It's fun to strategize on maximal blood output with these mechanics. I was able to get to the end, although at one point my blood dropped to 0 and I didn't die...
Thanks so much for playing and for the kind words!
RE: the death issue - not one I've seen yet! Do you happen to remember if it was from an enemy's attack or a blood loss tick?
EDIT: I think I figured it out - due to the timing of blood loss damage you currently actually have 1 turn to pick up blood when you get to 0 lol, which thematically is sortof fun but confusing!
I don't, sorry.